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If you use him primarily as a leader the above debate is quite important. In the end, it comes down to how you are using JKLS. will mean more turns when used correctly, so an Offense first focus just builds on his strengths. Similarly, as we are seeing that his damage output is through the roof, you’re going to want him taking every turn possible, so pairing him with JKR, Hermit Yoda, Jolee, etc. Using Jedi Luke with a very fast Hermit Yoda and a slow Luke gets Luke to take his turn and instead allows you to focus mods primarily on Offense to increase damage. Now that some testing has taken place, I like what one Reddit poster stated which takes us in the complete opposite direction. So while you are going to want a fast Jedi Knight Luke Skywalker to take his turn quickly, it will depend on who you are facing on the other side. Once Luke takes his first turn (when he is in the Leader slot), he locks in all enemies at his base Speed (or lower if their Speed was lower than his) until the end of the encounter, so getting JKLS to take his turn as soon as possible is important (Note that if your opponent has Jedi Luke in the Leader slot or a Galactic Legend, this leadership ability is negated).
#JEDI ACADEMY MODS REDDIT MOVIE#
Think of this mod as a sister-mod to MB2, as it's got tons of content (maps mainly) coming straight from this mod.Īnyways, here's some previews of content that will be featured in a newer update of the Movie Duels mod, not seen anywhere else, so enjoy!Main Focus: Speed or Offense – please read all of this as it depends on your preference and use of JKLS. Why do I advertise this here? Well think about this for a moment, this is a forum for a popular mod for Jedi Academy, focused on recreating fights from the films (despite having a dueling system), in a multiplayer-shooter type game, so it would make sense for a mod that focuses on recreating duels (in singleplayer) from the films to be promoted here. Extended character selection and basic menus with more options. Higher Quality audio dialogue, music, and an option for subtitles. New & more movie-accurate skyboxes and map textures. New animations and duel stances for most of the main SW characters. New & more accurate lightsaber blades (SFX Sabers from Movie Battles 2/Open Jedi Project have been added). Here's a list of some key improvements over the original Movie Duels 2 mod: But it was clear to us (me and the team), that it "lacked" in a number of areas, that the more modern mods are including, either by default or as an option. After playing through it numerous times and looking into the assets that came with Movie Duels 2, everything within the mod itself, is actually rather accurate, and everything's in place already. I (and this mod's former leader Damian Howard) thought it was about time it got a "Remaster". This mod is inspired by Wector's Movie Duels 2, and it's been almost 9 years since the mod's original release. You must defeat each one to advance onward. Here you fight against the most famous characters from the Star Wars films in 15 stages. Master the missions in all three difficulty levels: Padawan, Jedi Knight, and Jedi Master. Relive the epic battles from the movies with new Animations, Cinematics, Maps and Effects. 16 missions inspired by the films, 3 missions inspired by Legends, and a ton of bonus missions, Movie Duels is one of the biggest Star Wars mods to ever exist. Choose the Light side of the Jedi or the Dark side of the Sith and relive the incredible duels from the movies. This is a basic description of what the mod has: Hello all, and welcome to the MB2 Forum thread for the Movie Duels mod! What is Movie Duels, you ask? It's basically a Jedi Academy Singleplayer TC that recreates duels from (so far) all 3 of the original Star Wars Movies, with bonuses being included! One issue though: we're missing 3 movies, the original 3 in-fact, but they are getting missions developed as well (example being Ben Kenobi vs Darth Vader).